Streetball the Mecca (March 2021 - April 2023)

My first Major SOlo Project

A basketball game taking influence from fighting games. Implementing move cancelling, a hype meter, and taking place on a 2D plane.

Ric Pac Soe (January - March 2022)

Solo Dev Producing a mobile Title for Android

Managing resources and attempting to control space, this combination of Rock Paper Scissors and Tic Tac Toe is an unexpectedly deep strategy game.

Call Of Duty (June 2019 - January 2021)

QA Tester for projects with over 400 members

The juggernaut gaming series that pumps out hit after hit each year. This first person shooter has become the standard for the genre after it’s massive success spanning 17 main series entries.

Pop’d (September - November 2018)

Systems Designer and QA Manager on a team of 5

Pop’d was a third person shooter where players were balloon animals attempting to pop each other. Incorporating static, a resource players build up by moving on the ground until they can unleash it with a powerful lightning blast.

BackSlash (January - May 2018)

Level and Systems Designer on a team of 6

Backslash was a fast paced metroidvania inspired king of the hill game. Here players would play on teams of 2 as programs on a computer, one a virus and one an anti-virus. With 3 different game modes, each making players interact with the concept in unique and different ways.

Edoki Academy (January - May 2018)

Internship

A company based in Montreal making educational games for pre-school children. While focusing on the Montessori Preschool app other projects were being developed and released.